Version 0.1 — Windows 11
Metisor
Scales With
Your Ideas
A high-performance engine built to run as well on a five-year-old laptop as it does on a render farm. DirectX 12 and Vulkan, one codebase.
Workload distribution
One engine.
Every tier.
Every point below is a unit of work. Watch how Metisor spreads it — the same core, whether it's landing on integrated graphics or a sixty-four core workstation.
Integrated & low-end
Laptops without a discrete GPU. Metisor scales resolution, draw distance and effect density automatically to hold a stable frame time.
Mid-range desktop
The most common target for hobbyist and indie projects. Full feature set, tuned defaults, no manual profiling required to ship.
Workstation & studio
Multi-core, multi-GPU setups used by the studios building at scale. Metisor distributes load across every core it's given.
DirectX 12. Vulkan. Your choice.
Metisor talks to the hardware you have, not the hardware we'd prefer you had. Switch backends without touching your project.
Under the hood
Nothing borrowed.
No licensed renderer, no off-the-shelf UI toolkit. Metisor's core is built in-house, piece by piece — which means nothing about it is out of our hands.
Built from scratch
DirectX 12 and Vulkan paths written against our own architecture — not layered on someone else's engine.
Our own UI engine
The editor runs on UI tooling built specifically for Metisor, not a repurposed web view or a third-party framework.
Our own virtualization
Gameplay code will run on script virtualization we're building ourselves — designed to support several languages without compromising on speed.
Scripting support for C++, C#, and a Metisor-native custom language is on the roadmap, with room to add more through extensions. Alpha 0.1 doesn't include it yet — install to follow along as it lands.
Who's building with Metisor
Built for one person.
Built for a full team.
Ship something on your own terms
Most people building with Metisor right now are working alone or in small teams — learning, prototyping, or chasing a project they've wanted to make for years. No studio, no budget, no waiting on a green light. Metisor is built to be picked up by one person and taken as far as they want to take it.
Scale up without switching engines
A smaller slice of the people using Metisor are professional teams and studios pushing production-scale projects — multiple disciplines, larger budgets, harder performance targets. The same engine that runs a solo prototype is built to hold up once a real team and a real deadline are attached to it.
Alpha 0.1 — Windows 11
Get Metisor.
This render was made entirely in Alpha 0.1 — our own renderer, handling real foliage and glass in the same scene. It's early, it's rough in places, and it's already this capable. Install it and watch it grow.
macOS and Linux support are in active development.